unity-menustack  0.1.0
A way to track unity menu navigation that doesn't suck too much
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NMenuStack
 NAnimation
 CMenuAnimatorAllows configuration of menu animations
 CWaitForAnimationStateWaits for a specific animation state to be transitioned to, and for it's motion to complete
 NEditor
 CMenuStackWindowAn EditorWindow for quickly working with Menus
 CNavigatorEditorCustom BaseMenuNavigator editor to facilitate autowiring
 NNavigation
 CBackMenuNavigatorRepresents a menu navigator that goes back (effectively closing the current menu) in the MenuRoot
 CBaseMenuNavigatorBase for a control capable of navigating to a different Menu within a MenuRoot
 CDirectMenuNavigatorRepresents a menu navigator that navigates to a specific Menu in the MenuRoot
 CExitMenuNavigatorRepresents a menu navigator that exits the application
 CINavigatorDefines a common interface that all navigators implement
 CNextMenuNavigatorRepresents a menu navigator that navigates the next Menu in the MenuRoot
 CRegexMenuNavigatorRepresents a menu navigator that navigates to the first Menu in the MenuRoot thats name matches some regex
 CSceneMenuNavigatorRepresents a menu navigator that loads a specific scene using the SceneManager
 CMenuRepresents any menu (a logical grouping of ui elements) within a MenuRoot
 CMenuRootRepresents the root node (and controller) of a menu system
 COverlayMenuA menu that operates as an overlay
 CRuntimeMenuTaggerThe menu tagger that's used at runtime to find and tag menus in a given hierarchy