unity-menustack
0.1.0
A way to track unity menu navigation that doesn't suck too much
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▼NMenuStack | |
▼NAnimation | |
CMenuAnimator | Allows configuration of menu animations |
CWaitForAnimationState | Waits for a specific animation state to be transitioned to, and for it's motion to complete |
▼NEditor | |
CMenuStackWindow | An EditorWindow for quickly working with Menus |
CNavigatorEditor | Custom BaseMenuNavigator editor to facilitate autowiring |
▼NNavigation | |
CBackMenuNavigator | Represents a menu navigator that goes back (effectively closing the current menu) in the MenuRoot |
CBaseMenuNavigator | Base for a control capable of navigating to a different Menu within a MenuRoot |
CDirectMenuNavigator | Represents a menu navigator that navigates to a specific Menu in the MenuRoot |
CExitMenuNavigator | Represents a menu navigator that exits the application |
CINavigator | Defines a common interface that all navigators implement |
CNextMenuNavigator | Represents a menu navigator that navigates the next Menu in the MenuRoot |
CRegexMenuNavigator | Represents a menu navigator that navigates to the first Menu in the MenuRoot thats name matches some regex |
CSceneMenuNavigator | Represents a menu navigator that loads a specific scene using the SceneManager |
CMenu | Represents any menu (a logical grouping of ui elements) within a MenuRoot |
CMenuRoot | Represents the root node (and controller) of a menu system |
COverlayMenu | A menu that operates as an overlay |
CRuntimeMenuTagger | The menu tagger that's used at runtime to find and tag menus in a given hierarchy |