unity-menustack
0.1.0
A way to track unity menu navigation that doesn't suck too much
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Represents a menu navigator that loads a specific scene using the SceneManager More...
Public Member Functions | |
override void | Navigate () |
Triggers navigation More... | |
Public Attributes | |
string | SceneName |
The name of the scene this navigator navigates to More... | |
Protected Member Functions | |
override Menu | GetNavigationLocation () |
Not implemented More... | |
Represents a menu navigator that loads a specific scene using the SceneManager
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protectedvirtual |
Not implemented
Since the SceneMenuNavigator overrides navigate to make a raw call we do not actually need the implemented GetNavigationLocation - however, it must have some implementation because it's an abstract method in BaseMenuNavigator (by design, navigators should not use this pattern) but scene is special :)
Implements MenuStack.Navigation.BaseMenuNavigator.
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virtual |
Triggers navigation
Reimplemented from MenuStack.Navigation.BaseMenuNavigator.
string MenuStack.Navigation.SceneMenuNavigator.SceneName |
The name of the scene this navigator navigates to