unity-menustack
0.1.0
A way to track unity menu navigation that doesn't suck too much
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Represents a menu navigator that goes back (effectively closing the current menu) in the MenuRoot More...
Public Member Functions | |
override void | Navigate () |
Triggers navigation More... | |
Protected Member Functions | |
override Menu | GetNavigationLocation () |
Not implemented More... | |
Represents a menu navigator that goes back (effectively closing the current menu) in the MenuRoot
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protectedvirtual |
Not implemented
Since the BackMenuNavigator overrides navigate to make a raw call to the MenuRoot we do not actually need the implemented GetNavigationLocation - however, it must have some implementation because it's an abstract method in BaseMenuNavigator (by design, navigators should not use this pattern) but back is super special :)
Implements MenuStack.Navigation.BaseMenuNavigator.
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virtual |
Triggers navigation
Reimplemented from MenuStack.Navigation.BaseMenuNavigator.