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unity-menustack
0.1.0
A way to track unity menu navigation that doesn't suck too much
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Represents a menu navigator that exits the application More...
Public Member Functions | |
| override void | Navigate () |
| Triggers navigation More... | |
Public Attributes | |
| string | SceneName |
| The name of the scene this navigator navigates to More... | |
Protected Member Functions | |
| override Menu | GetNavigationLocation () |
| Not implemented More... | |
Represents a menu navigator that exits the application
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protectedvirtual |
Not implemented
Since the ExitMenuNavigator overrides navigate to make a raw call we do not actually need the implemented GetNavigationLocation - however, it must have some implementation because it's an abstract method in BaseMenuNavigator (by design, navigators should not use this pattern) but exit is special :)
Implements MenuStack.Navigation.BaseMenuNavigator.
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virtual |
Triggers navigation
Reimplemented from MenuStack.Navigation.BaseMenuNavigator.
| string MenuStack.Navigation.ExitMenuNavigator.SceneName |
The name of the scene this navigator navigates to
1.8.13