unity-menustack  0.1.0
A way to track unity menu navigation that doesn't suck too much
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
MenuStack.Navigation.ExitMenuNavigator Class Reference

Represents a menu navigator that exits the application More...

Inheritance diagram for MenuStack.Navigation.ExitMenuNavigator:
MenuStack.Navigation.BaseMenuNavigator MenuStack.Navigation.INavigator

Public Member Functions

override void Navigate ()
 Triggers navigation More...
 

Public Attributes

string SceneName
 The name of the scene this navigator navigates to More...
 

Protected Member Functions

override Menu GetNavigationLocation ()
 Not implemented More...
 

Detailed Description

Represents a menu navigator that exits the application

Member Function Documentation

◆ GetNavigationLocation()

override Menu MenuStack.Navigation.ExitMenuNavigator.GetNavigationLocation ( )
protectedvirtual

Not implemented

Since the ExitMenuNavigator overrides navigate to make a raw call we do not actually need the implemented GetNavigationLocation - however, it must have some implementation because it's an abstract method in BaseMenuNavigator (by design, navigators should not use this pattern) but exit is special :)

Returns

Implements MenuStack.Navigation.BaseMenuNavigator.

◆ Navigate()

override void MenuStack.Navigation.ExitMenuNavigator.Navigate ( )
virtual

Triggers navigation

Reimplemented from MenuStack.Navigation.BaseMenuNavigator.

Member Data Documentation

◆ SceneName

string MenuStack.Navigation.ExitMenuNavigator.SceneName

The name of the scene this navigator navigates to


The documentation for this class was generated from the following file: