unity-menustack  0.1.0
A way to track unity menu navigation that doesn't suck too much
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MenuStack.OverlayMenu Class Reference

A menu that operates as an overlay More...

Inheritance diagram for MenuStack.OverlayMenu:
MenuStack.Menu

Additional Inherited Members

- Public Types inherited from MenuStack.Menu
enum  InteractableType { InteractableType.SelectableEnable, InteractableType.SelectableInteractive }
 Represents a particular style of interactivity for a Menu More...
 
- Public Member Functions inherited from MenuStack.Menu
virtual void SetInteractable (bool value)
 Setter to change the interactable state of this menu More...
 
virtual void SetVisible (bool value)
 Setter to change the visible state of this menu More...
 
- Public Attributes inherited from MenuStack.Menu
string CustomName = null
 A custom name for this menu More...
 
Menu.InteractableType InteractionType = InteractableType.SelectableInteractive
 Determines how we handle interactivity for this menu More...
 
Selectable InitialSelected = null
 The initially selected Selectable when this Menu is Visible More...
 
bool AlwaysUseInitialSelected = false
 Determines if we use initially selected Selectable when returning to the menu after the first time More...
 
- Properties inherited from MenuStack.Menu
string Name [get]
 The runtime name for this menu More...
 
bool Visible [get, protected set]
 Indicates if this menu is visible More...
 
bool Interactable [get, protected set]
 Indicates if this menu is interactable More...
 

Detailed Description

A menu that operates as an overlay

Overlay menus do not cause an existing open menu to be hidden, they instead get overlayed atop the existing (if any)


The documentation for this class was generated from the following file: