Webrtc Unity Plugin  v01
Cross-platform Webrtc support for Unity apps ☁🎲
UnityWebrtc.WebRtcVideoPlayer Class Reference

Play FrameQueue content into a texture over time, like a "video" More...

Inheritance diagram for UnityWebrtc.WebRtcVideoPlayer:

Public Attributes

TextMesh FrameLoadStatHolder
 A textmesh onto which frame load stat data will be written More...
 
TextMesh FramePresentStatHolder
 A textmesh onto which frame present stat data will be written More...
 
TextMesh FrameSkipStatHolder
 A textmesh into which frame skip stat dta will be written More...
 
FrameQueue FrameQueue
 The frame queue from which frames will be "played" More...
 

Detailed Description

Play FrameQueue content into a texture over time, like a "video"

This component writes to the attached Material, via the attached Renderer

Member Data Documentation

◆ FrameLoadStatHolder

TextMesh UnityWebrtc.WebRtcVideoPlayer.FrameLoadStatHolder

A textmesh onto which frame load stat data will be written

This is how fast the frames are given from the underlying implementation

◆ FramePresentStatHolder

TextMesh UnityWebrtc.WebRtcVideoPlayer.FramePresentStatHolder

A textmesh onto which frame present stat data will be written

This is how fast we render frames to the display

◆ FrameQueue

FrameQueue UnityWebrtc.WebRtcVideoPlayer.FrameQueue

The frame queue from which frames will be "played"

TODO(bengreenier): Currently this is allocated and managed by WebrtcPeerVideo

◆ FrameSkipStatHolder

TextMesh UnityWebrtc.WebRtcVideoPlayer.FrameSkipStatHolder

A textmesh into which frame skip stat dta will be written

This is how often we skip presenting an underlying frame


The documentation for this class was generated from the following file: