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Webrtc Unity Plugin
v01
Cross-platform Webrtc support for Unity apps ☁🎲
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Play FrameQueue content into a texture over time, like a "video" More...
Public Attributes | |
| TextMesh | FrameLoadStatHolder |
| A textmesh onto which frame load stat data will be written More... | |
| TextMesh | FramePresentStatHolder |
| A textmesh onto which frame present stat data will be written More... | |
| TextMesh | FrameSkipStatHolder |
| A textmesh into which frame skip stat dta will be written More... | |
| FrameQueue | FrameQueue |
| The frame queue from which frames will be "played" More... | |
Play FrameQueue content into a texture over time, like a "video"
This component writes to the attached Material, via the attached Renderer
| TextMesh UnityWebrtc.WebRtcVideoPlayer.FrameLoadStatHolder |
A textmesh onto which frame load stat data will be written
This is how fast the frames are given from the underlying implementation
| TextMesh UnityWebrtc.WebRtcVideoPlayer.FramePresentStatHolder |
A textmesh onto which frame present stat data will be written
This is how fast we render frames to the display
| FrameQueue UnityWebrtc.WebRtcVideoPlayer.FrameQueue |
The frame queue from which frames will be "played"
TODO(bengreenier): Currently this is allocated and managed by WebrtcPeerVideo
| TextMesh UnityWebrtc.WebRtcVideoPlayer.FrameSkipStatHolder |
A textmesh into which frame skip stat dta will be written
This is how often we skip presenting an underlying frame